Room Editing
From ManorManual
[edit] Room Info Section
[edit] 1 Room Name
This is the name of the room. The server will allow more than one room to have the same name with different graphic (not the same ID number).
[edit] 2 ID
Is created when creating a room. Do not fill this out. The server will assign it. If you demand a specific room ID number and it matches an existing room ID number it well not create the room.
[edit] 3 Definition File
Will be assigned by the server. If you want to create a duplicate of a room, you can enter the same Definition File name. If you wish to edit a room you will edit all rooms with the same Definition File name. To prevent this, change the Definition File name; be careful not to enter a preexisting Definition File name.
[edit] 4 Background
Is the file you have chosen, (a PNG or JPG) to upload for your room backgrounds. Unix files are case sensitive, no spaces, and no special characters. It is a good idea to know what file you want and where it is located before going to the next step. If you take too long to find your file the server will kick you off.
[edit] 5 Choose
Choose the background file name from your files with Choose. It is a good idea to know what file you want and where it is located before this step. If you take too long to find your file the server will kick you off.
[edit] 6 Upload
This button will upload a PNG or JPG from your computer to the server. This will only need to be done once as long as you use the same file name the server will have it ready for duplicate room backgrounds.
[edit] 7 Width & Height
Are the desired room dimensions.
[edit] 8 Max Occ
Maximum users in the room.
[edit] Room Characteristics Switches
Were set in the Create Room window but can be changed in Edit Room.
[edit] 1 Hidden
Will not show in the room list, except for members of groups with permission to see hidden rooms.
[edit] 2 Time Out
When a lord, knight or other group with permission to use the sever command (‘timeout) while whispering to the client, that user will be transported to this room. The user will return to time-out upon connecting until the user is released.
[edit] 3 No Loose Props
Sets the room so a loose prop can not be dropped in the room.
[edit] 4 Private
The name of the room will show up in the room list, but the number of occupants will not, a client in a private room will not show up in the user list.
[edit] 5 Members Only
Will only allow users with a current registration code to enter.
[edit] 6 No Paint
A painting feature has not been added to The Manor yet, so this switch is not functional.
[edit] 7 Gate
Where users will be sent on connecting. There can be more than one gate. Once a gate reaches maximum occupancy the sever will send users to the next gate on the list.
[edit] 8 Staff Only
Only users with appropriate permission and have authenticated will be allowed to enter.
[edit] 9 No Whispers
Disables whispering.
[edit] 10 No Cyborgs
Disables users cyborgs.
[edit] 11 No Spoofing
Disables users Spoofing.
[edit] Spot Section
[edit] This is used to add an element to the room (doorway, small image, link, etc..)
[edit] 1 New
Create a new spot.
[edit] 2 Duplicate
After making a spot you may wish to duplicate it,
[edit] 3 Delete
Everyone makes mistakes, (If at first you don’t succeed destroy all evidence you tried)
[edit] 4 ID
Each spot needs a number all Spot’s are assigned one. You may change this to a number from 0-65535
[edit] 5 Destination
This can be a previous room ID number, a URL, or left blank.
[edit] 6 Num. Vertices
Are line end points in the Spot frame polygon. No less than 3 and limited to 50 line end points. You can drag each point separately or the whole frame to position it.
[edit] 7 Title
Optional text to be displayed on the spot.
[edit] 8 Target Spot
Is the spot ID number, you want to be affected by the selected actions.
[edit] Spot Characteristics Switches
[edit] 1 Closable
Means that it is a door spot, when closed by a user it can’t be entered. (Closed meaning the spot state is defined as being non-zero)
[edit] 2 Lock
Means it is a lock Spot, when locked by a user the room can’t be enter.
[edit] 3 Don’t Move
Means if the user clicks on the spot the client won’t move to that spot.
[edit] 3 Save Prop
This will save what ever props are being worn by the user to their prop chest.
[edit] Spot Action Switches
[edit] 1 Toggle
Flips the state from Zero to its maximum spot state and back again. If you wanted an image to switch on or off. Set the Target Spot number to its own Spot ID # and each time the user clicks in the spot it will invert the spot state.
[edit] 2 Decrement
Subtracts one from the spot state.
[edit] 3 Increment
Adds one to the spot state.
[edit] 4 Global
Means the spot state is changed for everyone in the room.
[edit] Script
This button will open the Script Editor.
Notes;
- Spot order can be used for graphic layering in rooms, the higher spot ID will front to the lower ID.
[edit] Spot State Section
[edit] Where you add images and sounds to be displayed or played, when a Spot enters that state.
[edit] 1 New
Add a State.
[edit] 2 Delete
To remove an unwanted State. (If at first you don’t succeed destroy all evidence you tried)
[edit] 3 ID
A number from 0-65535. The State ID numbers should be sequential.
[edit] 4 Image
Is the file you have chosen, ( a PNG or JPG) to upload for your state image. If the state image is to be an animated image, each animation must have a separate state. Animation State ID numbers should start with 0. Unix files are case sensitive, no spaces, and no special characters. What file you want and where it is located before going to the next step. If you take too long to find your file the server will kick you off.
[edit] 5 Choose
Choose the state image file name from your files with Choose. It is a good idea to know what file you want and where it is located before this step. If you take too long to find your file the server will kick you off.
[edit] 6 Upload
This button will upload your PNG or JPG from your computer to the server. This will only need to be done once as long as you use the same file name the server will have it ready for duplicate state images.
[edit] 7 X Offset
How far to move the image from calculated center, side to side.
[edit] 8 Y Offset
How far to move the image from calculated center, up and down.
[edit] Live
This will set the image in this state to update. You can set the refresh time in the Pause flied at the bottom of the editor. Typically used for web cams which use the same filename.
[edit] 9 Sound
Is the file name you have chosen, (wave) to upload for your state sound. Unix files are case sensitive, no spaces, and no special characters. It is a good idea to know what file you want and where it is located before going to the next step. If you take too long to find your file the server will kick you off.
[edit] 10 Choose
Choose the wave sound file from your files with Choose. It is a good idea to know what file you want and where it is located before this step. If you take too long to find your file the server will kick you off.
[edit] 11 Upload
This button will upload your wave sound file from your computer to the server. This will only need to be done once as long as you use the same file name the server will have it ready for duplicate state sounds.
[edit] Prop Tools
[edit] 1 Set Prop
You will need to set the switch to the "on" postions so props can be assign to the spot state. The Props and Remove button will high light when Set Prop is turned on.
[edit] 2 Props
This will open the Prop Chest so you can select which props you want to assign to this spot state. They will then show up in the box to the left of the Prop Tools.
[edit] 3 Remove
This will remove the prop that is selected in box to the left.
[edit] 12 Target Spot
Is the spot ID number, you want to be affected by the selected actions.
[edit] 13 Pause
Set time between actions.
[edit] State Action Switch
[edit] Action to be taken upon entering the state.
[edit] 1 Toggle
Flips the spot from Zero to its maximum spot state and back again. If you want an image to switch on or off. Set the Target spot number to its own Spot ID # and each time the user clicks in the state it will invert the spot state.
[edit] 2 Decrement
Subtracts one from the spot state.
[edit] 3 Increment
Adds one to the spot state.
[edit] 4 Global
Means that when this spot is used by the user everyone in the room sees it.
[edit] 5 Set Value
Sets the value of the target spot to a specific value. ie; a value of 2 will return the state sequence to state ID 2.
[edit] 6 Room Brightness
Light percentage.
[edit] Button Section
[edit] Load Template
This will upload a Room RMT file from your computer.
[edit] Save Template
This will save a Room RMT file to your computer.
[edit] Cancel
Exit the editor with out saving. You will still see your changes until you reenter the room.
[edit] Save
Save the changes.