The Manor visual chat room software to access virtual online community
the next generation in 2-D visual chat software
MadWolf Software
home software manual manor directory forum contact us link to us register
Chat Window
Status Display
Chat Input
Room Display
Prop Chest
Prop Editor
Room Creation
Room Editing

Python Extensions Reference (pdf)

Chat Window

The chat window is the main window in Manor and where you interact with other users.

Status Display


Found at the bottom of the chat window the status display shows you which Manor you are currently connected too, which room of that Manor you are in, and how many people are in the room and the entire Manor site.

In addition, on the left side of the status display are four icons.

Opens the face picker. In the face picker you can select what your default look is if you are wearing no props. You can also select what color you want your "face" and speech bubbles to be.

Opens the prop chest window. This is discussed in detail in the prop chest section.

Chat Input


At the bottom left corner of the window is a gray box. This is the chat input area. In most respects it is a normal text input except that the up and down arrows will go back and forward in messages you have previously "spoken".

Room Display

In the room display are the representations (called props or avatars) of the other users occupying the room with you as well as your own representation. In addition to the user representations, the room itself may have interactive elements encoded into it, the most common of these are doors (links) to other rooms on the site.

To move your avatar within the room, simply click where you wish to go. If you click on another user you will enter a private message mode called whispering. Holding the shift key allows you to select multiple users you wish to whisper to. When in whisper mode, users not included in your target selection are indicated by turning their avatars transparent. Also your speech balloon text will be in italic type.

When you move your cursor over a door, it will turn to a pointing hand to indicate that clicking there will send you to another room. To view where all the doors in a room are located, hold the control key (option key for Macintosh users) to display the door outlines and their destinations.

Props may also be left loose in a room for any to move or take for themselves. To drop a prop in a room, wear the prop (discussed in the Prop Chest section), then drag the prop from yourself and drop at a location in the room. To wear a loose prop from a room, drag the prop to your representation (just above your name tag) and release it. If you wish to save a loose prop, drag it to the prop chest icon in the status display, when the icon turns dark release the prop. Holding the control key (option key for Macintosh users) while dragging a loose prop from a room will leave the original in the room.

Prop Chest

When you open the prop chest window (as discussed in the section on the status display) you will be presented with a window similar to the one above. On the left side are thumbnails of your props in a scrollable list.

Single clicking one of the thumbnails will select that prop for other actions and display it in the full size view on the right side of the window.

Double clicking a thumbnail will toggle that prop on or off of your chat room representation. The Naked button located on the right side of the Prop Chest window will take off all of them at once.

You can wear an unlimitted number of simultanious static (non-animated) props. In addition you can also wear upto 15 frames of animated props. The props themselves are 132x132 full color.

The New and Edit buttons will open the prop editor either for creating a new prop or editing a selected prop respectively.

Prop Editor

Images may be brought into the prop editor either by pasting from another application, or by clicking on the import button you can import JPG or PNG files directly.

Switches
Face Sets the prop to be a face prop, meaning that the underlying face should not be displayed. A prop must be a face prop in order to set speech bubble positions (discussed later).

Ghost Sets the prop to be displayed with a 50 percent transparency

Animated Sets the prop to be part of an animation stack of props. When more than one animated prop is worn at the same time they are displayed in sequence.

Private
Members only
When a prop is private it is tagged with your registration code. You may give the prop to another registered user, but they are prevented from giving it to anyone else or editing it.

Room Creation

1 Room Name: This is the name of the room. The server will allow more than one room to have the same name with different graphic (not the same ID number).

2 ID: Do not fill this out. The server will assign it. If you demand a specific room ID number and it matches an existing room ID number it well not create the room.

3 Definition file name: Will be assigned by the server. If you wont to create a duplicate of a room, enter the existing description name. But all rooms will have their individual room ID numbers.

4 Width & Height: Are the desired room dimension, they can be changed in the room editor later.

5 Max Occ: Maximum Occupation in the room.

Room Characteristic Switches

6 Hidden: Will not show in the room list, except for members of groups with permission to see hidden rooms.

7 Gate: Where users will be sent on connecting. There can be more than one gate. Once a gate reaches maximum occupancy the sever will send users to the next gate on the list.

 

8 Time Out: When a lord, knight or other group with permission to use the sever command (‘timeout) while whispering to the client, that user will be transported to this room. The user will return to time-out upon connecting until the user is released.

9 Private: The name of the room will show up in the room list, but the number of occupants will not, a client in a private room will not show up in the user list.

10 Staff Only: Only users with appropriate permission and have authenticated will be allowed to enter.

11 Members Only: Will only allow users with current registration code to enter.

Room Editing

1 Room Name: This is the name of the room. The server will allow more than one room to have the same name with different graphic (not the same ID number).

2 ID: Is created when creating a room. Do not fill this out. The server will assign it. If you demand a specific room ID number and it matches an existing room ID number it well not create the room.

3 Definition File: Will be assigned by the server. If you want to create a duplicate of a room, you can enter the same Definition File name. If you wish to edit a room you will edit all rooms with the same Definition File name. To prevent this, change the Definition File name; be careful not to enter a preexisting Definition File name.

4 Background: Is the file you have chosen, (a PNG or JPG) to upload for your room backgrounds. Unix files are case sensitive, no spaces, and no special characters. It is a good idea to know what file you want and where it is located before going to the next step. If you take too long to find your file the server will kick you off.

5 Choose: Choose the background file name from your files with Choose. It is a good idea to know what file you want and where it is located before this step. If you take too long to find your file the server will kick you off.

6 Upload: This button will upload a PNG or JPG from your computer to the server. This will only need to be done once as long as you use the same file name the server will have it ready for duplicate room backgrounds.

7 Width & Height: Are the desired room dimensions.

8 Max Occ: Maximum user in the room.

Room Characteristics Switches

Were set in the Create Room and can be changed in Edit Room.

1 Hidden: Will not show in the room list, except for members of groups with permission to see hidden rooms.

2 Gate: Where users will be sent on connecting. There can be more than one gate. Once a gate reaches maximum occupancy the sever will send users to the next gate on the list.

3 Time Out: When a lord, knight or other group with permission to use the sever command (‘timeout) while whispering to the client, that user will be transported to this room. The user will return to time-out upon connecting until the user is released.

4 Private: The name of the room will show up in the room list, but the number of occupants will not, a client in a private room will not show up in the user list.

4 Staff Only: Only users with appropriate permission and have authenticated will be allowed to enter.

5 Members Only: Will only allow users with current registration code to enter.

Spots

This is used to add an element to the room (doorway, small image, link, etc..)

1 New: Create a new spot.

2 Duplicate: After making a spot you may wish to duplicate it,

3 Delete: Everyone makes mistakes, (If at first you don’t succeed destroy all evidence you tried)

4 ID: Each spot needs a number all Spot’s are assigned one. You may change this to a number from 0-65535

5 Destination: This can be a previous room ID number, a URL, or left blank.

6 Num. Vertices: Are line end points in the Spot frame polygon. No less than 3 and limited to 50 line end points. You can drag each point separately or the whole frame to position it.

7 Title: Optional text to be displayed on the spot.

8 Target Spot: Is the spot ID number, you want to be affected by the selected actions.

Spot Characteristics Switches

1 Closable: Means that it is a door spot, when closed by a user it can’t be entered. (Closed meaning the spot state is defined as being non-zero)

2 Lock: Means it is a lock Spot, when locked by a user the room can’t be enter.

3 Don’t Move: Means if the user clicks on the spot the client won’t move to that spot.

Spot Action Switches

1 Toggle: Flips the state from Zero to its maximum spot state and back again. If you wanted an image to switch on or off. Set the Target Spot number to its own Spot ID # and each time the user clicks in the spot it will invert the spot state.

2 Decrement: Subtracts one from the spot state.

3 Increment: Adds one to the spot state.

4 Global: Means the spot state is changed for everyone in the room.

States

Where you add images and sounds to be displayed or played, when a Spot enters that state.

1 New: Add a State.

2 Delete: To remove an unwanted State. (If at first you don’t succeed destroy all evidence you tried)

3 ID: A number from 0-65535. The State numbers should be done sequential.

4 Image: Is the file you have chosen, ( a PNG or JPG) to upload for your state image. If the state image is to be an animated image, each animation must have a separate state. Animation State ID numbers should start with 0. Unix files are case sensitive, no spaces, and no special characters. What file you want and where it is located before going to the next step. If you take too long to find your file the server will kick you off.

 

5 Choose: Choose the state image file name from your files with Choose. It is a good idea to know what file you want and where it is located before this step. If you take too long to find your file the server will kick you off.

6 Upload: This button will upload your PNG or JPG from your computer to the server. This will only need to be done once as long as you use the same file name the server will have it ready for duplicate state images.

7 X Offset: How far to move the image from calculated center, side to side.

8 Y Offset: How far to move the image from calculated center, up and down.

9 Sound: Is the file name you have chosen, (wave) to upload for your state sound. Unix files are case sensitive, no spaces, and no special characters. It is a good idea to know what file you want and where it is located before going to the next step. If you take too long to find your file the server will kick you off.

10 Choose: Choose the wave sound file from your files with Choose. It is a good idea to know what file you want and where it is located before this step. If you take too long to find your file the server will kick you off.

11 Upload: This button will upload your wave sound file from your computer to the server. This will only need to be done once as long as you use the same file name the server will have it ready for duplicate state sounds.

12 Target Spot: Is the spot ID number, you want to be affected by the selected actions.

13 Pause: Set time between actions.

State Action Switch

Action to be taken upon entering the state.

1 Toggle: Flips the spot from Zero to its maximum spot state and back again. If you want an image to switch on or off. Set the Target spot number to its own Spot ID # and each time the user clicks in the state it will invert the spot state.

2 Decrement: Subtracts one from the spot state.

3 Increment: Adds one to the spot state.

4 Global: Means that when this spot is used by the user everyone in the room sees it.

5 Set Value: Sets the value of the target spot to a specific value.

6 Room Brightness: Light percentage.

 

Cancel: Exit the editor with out saving. You will still see your changes until you reenter the room.

Save: Save the changes.